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- Persistence of Vision Raytracer Version 2.0
- --------------------------------------------
- These are the level 1 example scene files for use with the Persistence
- of Vision Raytracer version 2.0.
-
- To use the POV-Ray ray tracer, you also need POVDOC.ZIP for documentation,
- and an executable for your computer. See the file POVINFO.TXT for
- more information.
-
- These files should be available from the same source from where
- you received this file.
- ------------------------------------------------------------------------
-
-
- Files contained in LEVEL1 sub-directory
- ---------------------------------------
- BALLBOX1.POV <- Sphere sits inside cage. CSG, box, octaves examples.
- BASICVUE.POV <- A good starting point for new images. Keep a copy around.
- BLOB.POV <- Demonstrates use of blob primitive
- BOX.POV <- Demonstrates use of box primitive
- BUMPMAP_.GIF <- General mandelbrot GIF image for bump-map testing
- BUMPMAP.POV <- Fractal image bumped into a blue sphere.
- CANTELOP.POV <- Simple, but interesting CSG and ONION example.
- CHECKER2.POV <- Sphere with checkerboard cutouts. More tricks w/alpha.
- CLIPTST2.POV <- A (new) example of the clipping function.
- DISH.POV <- Satellite dish by Aaron Collins. Add-Ur-Own textures.
- DODEC2.POV <- Various new wood textures displayed on tetrahedrons.
- FILTFUN.POV <- Some interesting tricks using filtering (alpha) components.
- FOGTST.POV <- A demonstration of atmospheric fog.
- GLASS.POV <- Example of refraction, ior. Simple.
- GLASSDISH.POV <- Swedish-style crystal dish. Uses Glass3 texture.
- GRANITE.POV <- A test of the Granite texture type.
- IMAGETST.POV <- Example of spherical and planar imagemapping.
- INTEE1.POV <- Intersected Tee of cylinders. Nice stone texture!
- LASER.POV <- Tricks with spotlights and alpha color values.
- LEVEL1.CAT <- This description file.
- LITE.POV <- Simple test file to demonstrate planar image mapping.
- MAPPER.POV <- Another example of spherical and planar imagemapping.
- MAPPR2.POV <- Example of imagemaps on cylinder, hyperboloid & paraboloid.
- MATMAP.POV <- Sample of material mapping.
- POVMAP.GIF <- General GIF image for testing mapping orientation & scale
- PVINTERP.POV <- Compares bilinear and norm dist interpolation on split sphere.
- SHADOWS.POV <- Extended (Area) Light Source test - 3 objects
- SIMPLE.POV <- A good starting point for your own images.
- SPOTLITE.POV <- Demonstration of spotlight useage.
- SUNSET.POV <- A classic David Buck original.
- SUNSET1.POV <- A variation of SUNSET.POV.
- WINDOW.POV <- Environment shading, I guess you could call it. Aaron Collins.
-